Category:Eve Lexicon

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This category lists the common terms used in Eve Online, aimed at new players and those unfamiliar with the terminology. Some entries are relatively specialized to Eve University, and because of this the definition of some terms may differ when used in other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification. ( To link to something on this page just link to the term as normal... for example [[Pod]] will link to that part of this page like so: Pod. )

Sections: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



  • A Wave, Typical greeting in chat channels.


  • A Salute, Typical greeting in chat channels.


  • A Hurrah!, Typical greeting in chat channels.


  • A Cheerleader, Typical greeting in chat channels.


  • Outlaw Space, typically on the edges of the Galaxy. Certain areas of this space can be claimed by Alliances. Also known as NullSec, Null Security, Zero-Zero, Nought-point-Nought, NoSec, and others.
  • While wormhole systems are technically 0.0 space, none of the above terms are usually used for wormholes. Refer instead to: W Space.
  • See Classifications of Space for more details.


Abandoned Containers

  • When wrecks and containers are abandoned, they will turn blue. This means it's alright to loot and/or salvage them. However, when they are yellow and you either loot and/or salvage them, you are stealing.
  • Since owners have the option of abandoning their wrecks and containers, anyone looting and/or salvaging their property while it's yellow are stealing from them. The owner's may want to loot and/or salvage later on within two hours before they disappear by natural phenomenon and chose not to abandon them.

Active Module

  • A module that differs from a passive module in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
  • Examples include most weapons, active hardners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.
  • More information on Modules can be found here.


  • An Afterburner (or AB) is a module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you. (More...)


  • A common abbreviation for Assault Ships, also referred to as "Assault Frigates".


  • A common abbreviation for "away from keyboard" - what happens when you are not actively using your computer while EVE is running. There is an "AFK" channel on the UNI TeamSpeak server, which should be used when you step away from your computer for a short break.


  • Aggression (or Aggro) means to draw the hostile attention of another ship, typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group. (More...)


  • To move in the direction of an object in space, such as a stargate, at 75% or more of max speed and within 5 degrees so you can be fleet-warped by the Fleet Commander.


  • A group of Corporations working together as a single unit.

Alpha Strike

  • The alpha damage is the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS.

Alpha Tackler

  • Is a tackler fitted for speed and fast locking. The alpha tackler's role is to tackle a enemy ship as soon as it appears and before it can effect a successfully warp out.
  • Alpha Tacklers are almost always Tech 1 frigates or interceptors due to their natural high speeds and lock time.

Alternate Character

  • Alts within Eve are a common sight, with many users running multiple accounts at once, often to Haul or Scout.


  • The Amarrians rule a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarrian citizens tend to be highly educated and fervent individuals, and as a culture adheres to the basic tenet that what others call slavery is in fact one step on a spiritual path towards fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history. (This is a playable race in Eve Online.)

Arbalest Missile Launcher


Armor Repairer

  • A low-slot active module which repairs a portion of armor damage to the ship it's fitted on. Used on armor tanking ships.
  • The armor repper is greatly favored for PvE situations, where you'll be taking small amounts of damage steadily.
  • In PvP fleet combat, they're less useful because damage often comes too quickly for the repper to keep up. Medium and large armor reppers have very slow cycle times, so your ship may be blown up before the repper completes its cycle.
  • Accordingly, fleet fits often have a Buffer Tank and rely on fleet logistics to provide remote armor repair after combat.
  • See also Armor tanking, Remote Armor Repairer.




  • A common abbreviation for Battleships. Comes from the U.S. Naval Designation for the Battleship Class.


  • Ballistic Control System: A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'.



  • A large fleet, typically made up of a range of ships and seen camping a gate or station. Also known as a 'Zerg'.


  • Sensor/Shield/Capacitor Booster: A module used to increase the sensor capabilities, shield HP or capacitor charge.
  • Illegal medical Boosters, which increase the pilots abilities for a short time.
  • Fleet Boosters: A character set to give buffs to the fleet.


  • A Blueprint Copy, limited in the number of items it can produce. Usually copied or invented from a BPO, and sometimes dropped by rats.


  • A Blueprint Original. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production. More...



  • A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor class vessels, which has the same effect.


  • To increase the stats or effectiveness of something. Opposite of Nerf. Uncommon usage. See also: Gimp, Nerf.


  • Usually refers to a tank which focuses entirely on increasing the ship's total effective hitpoints rather than on recovering or repairing lost hitpoints; a 'buffer' between you and destruction. Common in PvP.



  • Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity. (This is a playable race in Eve Online.)


  • Typically derogatory. Refers to players or actions which are not PvP based, such as mining and production. See also: PvE, PvP.


  • To hold location at a specific point, waiting for targets. Usually at a stargate or station.


  • Corporation, Alliance and Organization Discussions. A discussion forum on the official EVE Online forums dealing with politics, battle reports and corp/alliance press releases. Typically the home of trolls and forum warriors and off-limits to posts by IVY pilots. Sometimes misspelled as 'COAD'.


  • Capacitor. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules.

Cap Stable

  • When your ships fittings capacitor recharge rate matches or exceeds its usage at some point during its use allowing all modules to remain on indefinitely. For example, capacitor stays stable over 50%


  • Proper name for the 'Pod' which all player control.


  • Roleplay term for a player or character. See also: Pilot.





  • The police in HiSec, who provide the reaction for hostile actions. Depending on the systems security rating, they will respond either instantly or after a few seconds. CONCORD stands for Consolidated Cooperation and Relations Command. More...


  • The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games.


  • A Corporation, such as Eve University or NPC Corporations such as the School of Applied Knowledge.


  • Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules.



  • Capacitor Power Relay. A Low Slot module which increases cacpacitor recharge at the expense of shield recharge rate. See: SPR.


  • Central Processing Unit. Along with Grid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes. See also: Grid.


  • CONCORD Spam Prevention Act. This is a charge which is levied to communications such as conversations and mail, which acts as a deterrent to spam.

Curse of BWF

  • The curse of BWF is a widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failscade.
  • This seems to have been originated when The Big Blue collapsed, followed by various groups fighting over the system, each of who then collapsed in turn shortly after losing it.
  • Some suspect that this may be linked to the Eve University war record, and that a large proportion of groups which attack Eve University tend to collapse.


  • Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap, Cynosural Field Theory.



  • Sensor Dampening. This is the act of reducing the effectiveness of a targets sensors, increasing their lock time and/or reducing their maximum lock range. See the relevant section of Ewar 101.


  • The foundation of Tech 2 invention is the use of Datacores that can either be bought of the player market, or bought from NPC [Research agents] by using trading Research Points.


  • Damage Control Unit. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape.


  • Damage Dealer, a ship whose primary role in a fleet is to deal damage.


  • A region of space which cannot be accessed via a normal warp, but typically accessed via an acceleration gate. Deadspace prevents you from using an MWD, and a bookmark inside a Deadspace pocket will warp you to the entry point when returning. More...

Deadspace Module

  • A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness.


  • Developer. See: CCP.




  • A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.

Directional Scanner

  • A device fitted on all ships that can detect objects in space. It can tell the presence (but not exact location) of objects up to a specified distance away from your ship and in a specified direction. Also called D-scan or Directional. See also: Directional Scanner Guide.


  • Dominix. A Battleship class vessel from the Gallente race. Good drone vessel. Highslots frequently used for something other than guns: remote repair, energy neutralizers or smartbombs (Disco).


  • Damage Per Second. A measure of the average sustained damage you do over a second. See also: Alpha.



  • Downtime. Eve has a daily downtime at 11:00-12:00 GMT every day, and this is occasionally extended for patches.



  • Energised Adaptive Nano Membrane. A module which reduces all armor damage by 15%.


  • Electronic Counter Measures. Modules used to break a target lock from a third party. See also: ECCM. For further details see the relevant section of Ewar 101; for full details see our in-depth ECM guide.


  • Electronic Counter-Counter Measures. Modules which boost the effectiveness of your sensors, making ECM less effective. See also: ECM.


  • Eve Fitting Tool. The standard out-of-game tool used to test ship load outs. Provides Tank and DPS statistics for a particular setup.


  • Effective Hit Points is a term used to describe the total of a ship's Shield, Armor, and Structure, along with its resistances. A higher EHP number indicates the ship can take more sustained damage.


  • Empire Space. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems. See Classifications of Space for more information.


  • Electronic Warfare (or "EWAR") Modules which either assist you in combat, or reduce a hostiles ability to fight, such as Target Painters, Stasis Webifiers, ECM etc. See also: EWar 101 Guide.


  • EveMON - A tool used to plan your future skills and plans.



  • Faction Modules, Ships, and Ammo - A special elite class of item, which are gained through running missions. Faction modules and ships are rarely used in PvP, as their extra effectiveness does not, for many players, justify the cost of losing them.


  • Failure Cascade. The collapse of a corporation or alliance in Eve, either though leadership problems or other issues. Typically starts with one of two actions by a member or members, eventually escalating to the collapse of the group. See also: Inside the Failure Cascade.


  • A wardec where the players that issue the wardec refuse to undock or fight for the full duration. See: Wardec


  • A ship that is fit in a less than optimal way. Includes over-stacking modules, using modules of the wrong size, and using modules that to not match the bonuses or role intended for the ship itself.


  • Fleet Commander.


  • The act of being criminally flagged, either by having a security status of -5.0 or below, from commiting acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT.


  • The act of Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject.


  • A class of capital ship with a very large cargo space, but no Jump capability. Can use Stargates, but is very slow in Warp and cannot fit any modules. Maximum cargo space is around 250,000 m3. See also: Indy.



  • Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden. (This is a playable race in Eve Online.)


  • Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships. Often refered to in PvP ship fittings as a loadout which is damage dealing above all else.
  • Doing damage, as in "all gank and no tank" -- a ship fit that does a great deal of damage but can sustain only little damage.


  • A Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno.


  • Good fight. Usually said in local after a battle.


  • To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf, Failfit.


  • 'Grid' has two meanings:
  • Powergrid. Along with CPU, this is one of the two fitting requirements for most modules. Modules for larger ships typically require substantially more 'grid. See also: CPU.
  • the grid -- Eve invisibly divides space up into smaller sections so that it only has to think about where players are. These sections are called grids. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players. See also 'on-grid', below.


  • Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets.



  • A common abbreviation for Heavy Assault Ships, often referred to by their original designation "Heavy Assault Cruisers".


  • Hacking is the profession needed to successfully complete a Radar Site Cosmic Signature.
  • You will need the Hacking Skill and a Codebreaker module.


  • To move items such as freight, modules or ore, from one location to another.

Heavy Tackler

  • A tackler that focuses more on endurance instead of speed. Heavy tacklers typically tackle targets that have already been caught by faster alpha tacklers. Having both better defenses and capacitor stability than fragile alpha tacklers, heavy tacklers can maintain tackle for a much longer period, giving allies more time to destroy the target.
  • Heavy Tacklers can be any combat ship class from frigates to battleships. The heavier ship classes acting as heavy tacklers tend to also serve as damage-dealers or bait.


  • High Security Space, with a security rating of 1.0 - 0.5. Concord protection is provided here. See also: LoSec, 0.0, Empire. See Classifications of Space for more details.


  • Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules.


  • Heatsink. A module that increases the damage and rate of fire of energy turrets.





  • Capacitor Injector. See: Booster (Capacitor).



  • Inter Stellar Kredits. The currency of Eve. Icelandic króna also uses the same currency code.


  • Inertia Stabilizers. A module which increases the ships maneuverability by reducing inertia. Increases the ship's signature radius as a trade-off.

Ivy League



  • The act of using ECM modules to jam the targeting systems of a ship. Not to be confused with Scram. See the ECM Guide.


  • The temporary container created when jettisoning something from your cargo hold. Typically used to mine into or to transfer items between ships in space.



  • The largest trade hub in Eve. Quite often very laggy. Local chat if sull of scams.


  • The in-game jukebox, of somewhat questionable use. See: Jukebox Guide


  • The act of Moving between one star-system and another, either via Stargate or Jump Drive.

Jump Clones

  • A separate body which your consciousness can be transferred to, preserving any implants and potentially moving across the galaxy instantaneously. The act of doing so makes your previous body a jump clone. See also: Jump Clone Guide


K Space

Kill Rights

  • The Kill Rights system allows you to get revenge from another player who has previously destroyed your ship in Empire space (0.1 to 1.0 security systems). See also: EVElopedia: Kill Rights


  • Killmails (or lossmails) are official records of combat in EVE. Although called a killmail, it is not an EVE Mail. Instead, they can be found in your combat log. In accordance with the Ivy League Policies, all kills/losses from PVP combat must be posted to the killboard. For how to do this, see the page on Posting Kill Or Loss Mail.

Kite, Kiting

  • To kite an enemy is to engage from outside their optimal range and keep moving away from them while shooting them, making them chase you (hopefully unsuccessfully. This is called kiting because the enemy resembles a kite being pulled along after you.
  • Kiting can work against both NPCs and players but it's much more difficult to kite a player, because they're more cunning and because they must be tackled to stop them from simply warping away.



  • Large Armor Repairer. Largest of the non-capital armor repair modules, used on Battleship-class ships. See also: Armor Repairer


  • This is a state during wars, ordering pilots flying non-PvP ships to dock as there is a clear and present threat to them. See also: War Time Policy


  • Low Security Space, with a security rating of 0.4 - 0.1. No Concord protection is available here but violence can still affect your security status. This space is usually a buffer zone between HiSec and 0.0. See also: HiSec, 0.0, Empire. See Classifications of Space for more details.


  • "Locust" missioning is group of people running missions in one big group, devouring a mission site, similar to a swarm of locusts.


  • Loyalty Points. Provided by mission agents as a bonus for completing missions within a time limit, these can be traded for items from the agents corporation.



  • Micro Auxiliary Power Core. A module which provides 11-13 extra power grid. Ideal on frigates which typically have very little grid. On larger ships the modules which provide a percentage bonus to powergrid may be more useful.

Macro Mining

  • Macro Mining is the use of illegal 3rd party scripts to automate the mining process allowing a player to mine 23/7. Not only is it against the spirt of the game, it is also against the EULA of the game.
  • If you are found one of two options can occur, if the pilot who spots you doesnt like macro miners, they may just suicde attack you. The other option is that CCP will delete everything within the account leaving you with nothing.


  • Medium Armor Repairer. Medium sized armor repair modules, used on Cruiser and Battlecruiser-class ships. See also: Armor Repairer


  • The relative quality of an item; the Meta Level of Civilian, Basic, and Tech 1 modules are all 0. Named Modules have Meta Levels of 1 to 4. Tech 2 modules generally have a Meta Level of 5. Faction and Storyline Modules have Meta Levels of 6 to 9. Officer Modules can be 10 or higher. Note that in some (but not all) cases the Meta 4 variation can be better than the Tech 2 one.


  • Magnetic Field Stabilizer. A module that increases the damage and rate of fire of hybrid turrets.


  • Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies. (This is a playable race in Eve Online.)


  • Minerals. The building blocks of Eve - practically everything is created from these by players. Gained from refining ore.


  • Mining Laser Upgrade. A module which Increases yield of mining lasers at the cost of additional CPU usage.



  • Fittings such as guns, turrets and repair systems on a ship.


  • MicroWarp Drive. Module used to travel very fast - half way between an afterburner and the normal warp drive. Cannot be used in Deadspace (most mission areas).



  • Nanofiber Internal Structure. A module which reduces she ships mass, therefore increasing agility and maximum velocity.


  • Named Modules. These are typically Tech 1 modules, with increased capabilities or reduced fitting requirements, the 'Best Named' variants of which can often go for many thousand times more ISK than the same Tech 1 version.


  • Not Blue, Shoot It. Policy used for threat assessment in a large majority of 0.0 space. Neutrals are considered hostile by default. See also: NRDS, Rules of Engagement


  • To reduce the stats or effectiveness of something. Opposite of Buff. See also: Gimp.


  • Energy Neutraliser. These modules neutralise the capacitor in the target vessel, however usually require large amounts of capacitor on the attacking ship to do so. See also: NOS.


  • A neutral corporation or alliance takes active steps to avoid entangling themselves in the affairs of others.
  • This is accomplished by keeping recruitment open to a wide population, insisting on a corporate culture of helpfulness, maintaining a strict policy of NRDS (Not Red, Don't Shoot), and various diplomatic efforts to demonstrate to other corporations and alliances our disinterest in their conflicts.

New Eden

  • New Eden is a galaxy and the main setting of Eve Online.


  • Nosferatu. The common name for the 'Energy Vampire' modules. These take capacitor from the target ship, and add it to the attacking vessels capacitor. See also: Neut.


  • Non-Player Character. This includes Mission Agents, CONCORD, and the Pirates in Missions. Distinguished from players as showing on the overview as a plus, rather than a box. See also: Rat.


  • NRDS is an aconmym for "Not Red, Don't Shoot". The policy refers to the display properties of a ship on a proper Overview Setup. A proper Overview setup utilizes a red, flashing background for war targets and criminals. War targets and criminals are always viable targets, though it is preferable that members actually have some likelihood of success prior to engaging a target. See also: NBSI, Rules of Engagement.


Officer Modules

  • A very special elite version of a module, dropped by one of a few 'Named' rats, listed as their modified module. Incredibly rare and expensive, with very high statistic boost.


  • On My Way. Used in chat to give others your status.

On-Grid, Off-Grid

  • Space is divided into grids by the game engine (see 'grid', above).
  • An object or ship is on-grid with you if you and it share the same grid. An on-grid ship will show up on your overivew unless it's cloaked or your overview is set not to show that type of ship.
  • An object or ship is off-grid when it isn't sharing the same grid with you. Technically this could include anything anywhere else in system, but 'off-grid' is commonly used to refer to a position nearby but not on-grid, so for example a bookmark 800km off a gate is an 'off-grid bookmark'.


  • The material received from mining. When refined, they produce minerals, used to build items. More...




  • The Overview is used to identify and target objects within your current solar system.
  • In EVE Online, the overview is the only practical way to organise and view stuff. It is a powerful, (almost) fully customisable list of interactive items. It is one of the most important parts of EVE’s interface, and will help you in PvP, running missions, mining, travelling - practically every activity in EVE requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen.
  • For information on how to setup your overview, please see Overview Setup.



  • Target Painter. Module which increases the signature radius of an enemy, allowing missiles do more damage and turrets/drones hit more easily. See the target painting section in our Ewar 101 guide.

Passive Module

  • A module that differs from an active module in that it does not require manual activation and benefits of that particular module will always be in effect as long as it is online. These modules require no capacitor usage.
  • Examples include Heat Sinks, and Energized adaptive nano membranes (EANM).
  • More information on Modules can be found here.


  • Power Diagnostic System. A module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.

Pew Pew

  • Common term for casual PvE or PvP, based on the noises made by the weapons.


  • A picket is a military term that refers to soldiers placed at a forward position to warn against enemy advance. These are often cloak-enabled ships which are set outside of gates/stations to watch for enemy activity.


  • Deadspace Complex, a static NPC fight area. These exist both as locations marked by beacons, and as locations that must be first scanned down.


  • Pilot's License EXtension, a CCP approved method of both converting real-world money into ISK, and paying for the game using ISK.



  • A roleplay term for a character or player.


  • Typically Player-Pirates. Not to be confused with NPC pirates. See Also: Rat.


  • The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed.


  • The value warp scrambling is measured in. To successfully escape, you need greater than or equal negative points of scramble than the hostile. See also: Scram, WCS.
  • 'The act of using a targeted warp jammer on a ship.


  • The act of destroying a vessel, either player or NPC controlled.


  • Player Owned Starbase/Structure. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence. These can be anchored in space anywhere in the Universe, although the requirements to do so and logistics needed to maintain them vary widely by location.
  • A prime example is the Ivy League Research and Development POS located in Aldrat.
  • Learn more at POS and YOU and POS Refining.



  • Player versus Environment. Typically mission running against pirates, but can also include other mission types. See also: Carebear, PvP.


  • Player versus Player. Player combat, either through war, piracy, or control of 0.0 space. See also Carebear, PvE.




  • NPC Pirates. Not to be confused with player pirates. See also: Pirate.


  • The act of hunting NPC pirates for security standing increases or bounties.


  • Reactor Control Unit. A module which increases the powergrid available on a vessel. See also: PDS.


  • Repair. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull.


  • The Rules of Engagement. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups. See also: NBSI, NRDS.


  • Rate Of Fire. The frequency which a turret, missile launcher or other module is activated.


  • Refers to specific access and corporation management rights authorized to individual pilots (usually as part of a Title or management position). For more information, see: Roles and Access Rights.


  • A form of module which adjusts the base statistics of a ship. These cannot be unfitted from the ship without destroying them, and often cost many times more than the ship itself.


  • Remote Repair - Generally referring to a spider tanked Battleship fleet where members repair each other.


  • Remote Sensor Booster. See: Booster


  • Remote Sensor Dampener. See: Damp



  • Small Armor Repairer. Smallest of the armor repair modules, used on Frigate-class ships. See Also: Armor Repairer


  • A location in space, away from planets, moons, stations and anything else other players can immediately warp to. Typically a 'breathing space' where you can be relatively out of the way, though you can still be scanned down with probes unless you are cloaked.


  • Is the art of extracting valuable materials from wrecks in space. These Salvaged materials can be sold on the market for profit or used in Rig Production.
  • The Salvaging Skill and Salvager is required.
  • destroyers are particularly well suited for salvaging operations due to the fact that they have 8 high slots. With four Salvager modules and four small Tractor Beams modules you can clear up a mission of loot and salvaged wrecks very quickly.
  • Salvaging with a ship for that purpose may also may get you invited to level four missions by veteran players to split the salvage while they destroy high bounty rats. This can be a boon to a new player's wallet.
  • Salvaging is also a profession needed to complete certain Archaeological Sites in Exploration



  • Squad Commander


  • To deceive other players using tricky contracts, social engineering, etc. University pilots are not allowed to scam.

Scan Resolution

  • A figure which, together with your target's signature radius (see below), deterimines the speed your ship's sensors lock onto a new target. You can find it on your fitting screen.
  • Not to be confused with signature resolution (see below), which is different to sig radius or scan resolution.


  • Scramble. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.


  • Security Rating. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people. More...


  • The classification of extra-large high damage modules modules used by dreadnoughts, typically used to lay siege to a POS.

Signature or Signature Radius

  • Normally when Eve players say 'signature' they mean 'signature radius'. This, roughly speaking, represents your ship's footprint on enemy sensors. The bigger it is the easier it is for guns to hit you, the faster enemies can lock on to you and the more damage you take from missiles. You can find it on the fitting screen.
  • Not to be confused with signature resolution (see below).

Signature Resolution

  • A figure, found in the Attributes tab of any turret, which, roughly speaking, represents that turret's ability to aim at the sensor footprint of its target. The bigger the sig res, the less chance that turret has to hit small enemies. See the relevant section of the Gunnery Guide for more details.
  • Not to be confused with signature radius (see above) or scan resolution (see above)!


  • Singularity. The public test server where chnages to Eve are tested on before becoming live.



  • The category of module. There are three module types, typiclaly categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonuses). See also: Rig

Smack Talk

  • Talking trash, taunting, or annoying people in local chat. This behavior is not allowed for University members.



  • An area affect weapon which causes damage to everything within a fixed distance of your ship. Not at all smart, and will damage neutrals and friendlies, so not reccomended for HiSec space.


  • The ownership of a star system by a group. This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended.


  • Skill Points. The points gained by training skills.


  • Shield Power Relay. A Low Slot module which increase the shield recharge rate in return for a slower capacitor recharge. See: CPR.


  • Warp Core Stabilizer. See: WCS.

Station Spinning

  • The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a Wardec/LockDown.


  • The rating of how much a pilot or group is liked by another group, in the range -10 to +10

Storyline Module

  • A special type of module, typically with reduced fitting requirements, looted from missions or as a reward for completing cosmos missions.

Storyline Mission

  • Storyline missions are special missions usually provided once you have completed 16 missions of the same level for a single faction. These lead to large increases in standings with that faction.


  • Sometimes referred to as Hull, this is the physical structure of a ship, beyond the shields and armor.

Suicide Gank

  • Empire piracy where attacking ships will attempt to kill the target before the CONCORD response eliminates them, while alts of the attacker gather any loot.
  • Profitable when the cost of insurance plus the target's loot is greater than the losses to CONCORD.
  • This is not usually considered to be acceptable behavior while in Eve University.




  • The act of preventing a hostile ship from escaping and/or to hold it in place so it can be destroyed. See also: Scram, Web.


  • A ship that is configured to primarily facilitate tackling. Frigates hull are considered to be well suited for the tackling role as they are both fast moving and fast locking. The low cost to set-up and replace makes T1 frigates a good choice for players new to PvP. More advance players tend towards Interceptors for their dedicated tacklers.


  • The measure of the damage absorption capability of a ship. Either active, using shield boosters and armour repairers, or passive, using the inherent shield regeneration. See also: Gank.


  • Tranquility. The main server cluster which eve is played on.


  • TeamSpeak, usually referring to the Uni TeamSpeak Server.


  • Standard modules and ships, usually cheap and basic but flexible. Used as the basis to create Tech 2 versions.


  • Improved modules and ships, which are invariably more expensive but with better stats and suitability to a particular role.


  • The tech level for Strategic Cruisers, which are exceedingly expensive ships that are highly modular and customizable.



  • Unista is an internal name used for people that are currently in the Eve University corporation.


Vanilla Module

  • The most basic modules above Civilian Modules - often used in contests to provide a level playing field. See Also: Spot Vanilla Modules.


  • Special terminology used to denote those who attack the University in the belief they will get easy kills. See: WT.



  • War Declaration. The act of declaring war on another group, which involves a payment to CONCORD in order for them to ignore the hostilities in HiSec. Typically used to disrupt the functions of a large 0.0 alliance in empire space, where they would normally be safe. See Also: Faildec


  • The act of moving at faster-than-light speeds within a star system. See also: Jump.


  • Stasis Webifier Module. A module which is often used for tackling, which reduces the targets top speed by a percentage. See also: Scram, Tackle.


  • Wing Commander


  • Warp Core Stabilizer. A module, used to negate the effect of being scrambled. Each module is worth -1 Point. See also: Point, Scram.

W Space

  • Wormhole Space, where you will be taken if you scan down a wormhole and enter it. Opposite of K Space.


  • War Target. Denoted on the overview by a red backed star. This is a group who have paid CONCORD to disregard their actions against their targets.



Yoiul Conference

  • The Yoiul Conference was a gathering of all the major factions, held aboard the Jovian Cruiser 'Yoiul', and is the epoch for years in Eve, with the event marking YC0.
  • These dates transfer to Real World time as follows:
    • YC106 - 2004
    • YC107 - 2005
    • YC108 - 2006
    • YC109 - 2007
    • YC110 - 2008
    • YC111 - 2009
    • YC112 - 2010
  • More information can be found in this Eve Chronicle.

Yulai Convention

  • The Yulai Convention is an RP term for a number of game mechanics and systems within eve.
  • It is primarily seen in war CONCORD mails when an the attacking party leaves a bill unpaid, leading to a mail stating that "CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention".
  • The convention also covers the definitions of time used by the four major empires, meaning that all time systems in New Eden run on the Gregorian calendar, using the UTC clock.


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